The appeal of Dungeon Crawl Classics RPG

Posted: July 21, 2013 in DCCRPG, Roleplaying
Tags: , , , ,



Wrong Weapon

Wrong Weapon



Hey, Presto?

This Amazing art from Jim Holloway sums up the essential awesomeness of Dungeon Crawl Classics and is one of the reasons I started running a campaign, my first ever as a DM.

For the uninitiated, DCCrpg randomizes many of the effects in the game, such as Spell Manifestations, Critical Hit Effects and Fumbles.

Jim’s art, above, shows the deadly Flaming Hands Spell at work, a Zero Level party unsuccessfully engaging a skeletal minion, a very costly Critical Miss and subsequent Fumble, and finally, the unfortunate result of a Spell Misfire.

My party of adventures that survived the initial Zero Level Funnel are now racing through a self- converted “Forest of Doom” inspired by the classic Fighting Fantasy book of the same name, but with many more weird, DCC RPG inspired twists.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s